The full system map
What Eternum actually ships.
Every system below lives in the bot today (or sits in the shipped design). We don't list features we can't back up, and we mark roadmap items honestly.
Core experience
The hub that holds the game
Every system in Eternum is reachable from the persistent hub message that opens on /play.
Persistent hub
/play opens a personal message that updates in place. Run /play again and the bot restores your session — even after a Discord cleanup.
Map & travel
Move between regions on timed paths. Each step has its own encounter flavour, and arriving in town opens the town menu automatically.
Profile
Level, gold, current area, badges, and promo redeems — your stat sheet, surfaced inside the hub.
Inventory & gear
Equip loadouts by category, salvage drops into dust, and keep your bags clean from the same message.
Skills & progression
Idle when you want it. Deep when you don't.
Train a broad skill surface in idle or active mode, with scaling designed to keep climbing past the rest of the level curve.
Idle or active
Skills can chip away in idle mode while you're afk, or run actively from the hub for the best yields per session.
Broad gathering
Multiple gathering disciplines — feed the crafting tree and the Codex of every node in the world.
Crafting-adjacent skills
Refine and combine what you gather into gear, consumables, and unlockables you can equip back into the hub.
Long-horizon scaling
No hard level cap — keep climbing, then prestige when you're ready. Prestige is live: reset milestones that grant permanent meta bonuses so endgame progression stays meaningful.
Combat & challenges
Turn-based, tokenised, repeatable.
Trade hits in the open world, climb arena ladders, and run boss dungeons for the keys and sigils that open the next region.
Turn-based combat
Pick an attack, a stance, or a spell each turn; loot drops fall straight into your inventory.
Arena waves
Endless arena ladders for players who want a pure combat outlet — wave-based scaling, cooldowns, and shared boards.
Boss dungeons
Charted ruins, sealed gates, regional wardens, and apex chambers — keys, sigils, cooldowns, and repeat clears that drop the currencies you need for the next frontier.
Hunt
Hunting is always available in the wild: quick encounters while you explore, travel, or grind routes outside towns — no separate mode to unlock.
Towns & economy
Towns earn their keep.
Spend your spoils on better gear, better recipes, and the side flows that give your character somewhere to go between adventures.
Town shop
Buy and sell from the town menu. Bartering and town reputation improve your sell math over time.
Tavern
Rest, and where the design allows it, gamble. A safe room between adventures.
Quests & bounties
Pick up jobs at the town board for steady gold and progression nudges between region pushes.
Inner-city depth
Witch's Hut, seal forge for boss keys, and other inner-city flows that reward poking around.
Social
Bring friends. Bring guilds.
Built to slot into the Discord communities you already have, with the infrastructure to keep a guild's progress meaningful.
Guilds
Upgrades, shared bank, and shared hooks — guilds aren't just nameplates, they're real progression infrastructure.
Player trade
Use /trade or the in-town trade flow to swap items player-to-player. No PvP — only commerce.
Rogue-style activities
Pickpocket and similar rogue flows (per the design docs) for players who'd rather take it than buy it.
For server operators
Tools for server admins.
Eternum exposes a focused setup surface so guild staff can tune how the bot fits your community.
/admin configure
Everything your moderators and server owners actually need in-channel: bind an announcements channel, step through onboarding defaults, and revisit guild-facing toggles whenever your community's play-style shifts.
Roadmap honesty
Core playable slice — shipped.
A larger design reference drives future regions, deeper loot ladders, pets, and procedural tiers. Some content is ongoing backlog — we'd rather under-promise and ship.
Want mechanic specifics? /help inside the hub mirrors patches instantly — the wiki hub only summarises what we're comfortable promising out-of-game.